How to download ssf2 on pc 2019






















By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article Steps. Related Articles. Article Summary. If the flash drive isn't already plugged in, you'll want to do that now so you don't accidentally save the downloaded file to your hard drive. This should be the web browser you normally use.

You'll find this setting in different areas in different web browsers, but by default, you should be prompted for each download. If you've changed the download prompt before, you'll need to change it again. However, if you haven't changed this setting, you can skip this step. Using the web browser that you have open, go to the web page you want to download from. Your web browser should open a file manager window so you can choose where to save the file.

If it does not open a window, you need to change your settings for your downloads options. Select your USB flash drive. Wanna join in next time? Click the link below to find out more:. Toggle navigation. Home Search Results for "ssf2" Query. SSF2 August Release. Aug 12th, by Cleod9. The Super Smash Flash 2 team has just released update v1. SSF2 December Update. Dec 20th, by Cleod9. The December update of SSF2 has arrived for all! Luigi Adjusted heavy knockback animations Tumble Fall animation now can grab the ledge.

Landing hit now properly works, but lasts only one frame weight-based knockback Up throw: Fixed inconsistences on release angle. Marth Adjusted heavy knockback animations Tumble Fall animation now can grab the ledge. Mega Man Adjusted heavy knockback animations Tumble Fall animation now can grab the ledge. Crouch animation is smaller. Ness Applied itemboxes to all animations. Cleaned up stray pixels on hurt animations. Adjusted heavy knockback animations Tumble Fall animation now can grab the ledge.

Jab 2 Endlag reduced by 2 frames, Jab 3 Startup reduced by 1 frame Active hitbox duration reduced by 1 frame All jabs Displaced forward slightly for more reach. Forward Tilt One less active frame, one more frame of startup, Hitboxes displaced forward and widened. Down tilt: Displaced forward more.

Dash Attack Completely revamped to work more like official titles. Down aerial Early Autocancel window extended by 7 frames Fixed error causing attackbox to not cover effect.

Pac-Man Adjusted heavy knockback animations Tumble Fall animation now can grab the ledge. AI level 8 or higher makes better use of Up Special to recover. Peach Max aerial speed increased 6. Samus Adjusted heavy knockback animations Tumble Fall animation now can grab the ledge.

Reduced ending lag by 3 frames. Adjusted heavy knockback animations Sheik Adjusted heavy knockback animations Tumble Fall animation now can grab the ledge. Tails Idle animation replaced. Number of midair jumps increased. Added a new, third taunt. Adjusted heavy knockback animations. Tumble Fall animation now can grab the ledge. Normal landing lag decreased.

Grab leans forward a little bit so it has more range. Grab endlag increased by 3 frames. Jab 3: Reduced hitlag. Reverse hitbox removed. Up tilt: New! Forward Tilt: Increased startup. Increased hitstun. Dash Attack. Up Smash: New! Down Smash: First active frame now reaches further forward. Neutral aerial: Decreased landing lag. Reduced disjoint. Decreased damage. Back aerial: Adjusted attackboxes. Increased base knockback. Now has a speed cap.

If you leave the ground during landing lag, momentum is lost. Neutral Special: Cannot have 2 projectiles active at the same time. Attackboxes adjusted and reduced. Neutral Special ground : Reduced startup. Tails has movement control during the last 7 frames of ending lag. Fixed issue with projectile rotation causing too many shield pokes. Side Special: Throws can be activated with C-Stick.

Airlift now has a short cooldown after using another airlift throw. Tails falls less during up throw. Side Special aerial : Increased endlag on whiff by 4 frames. Up Special: New! Down Throw: Decreased damage. As a result, skills dictate the outcome of every battle, and you have no one to blame for your defeat other than yourself. SSF2 has a shallow learning curve. Explore the many game modes that let you smash under challenging conditions.

There is also a Training Mode to help you get used to the gameplay. There is no real progression in SSF2 besides smashing better with your favorite character, or mastering every other one. Achieving that, however, would take a very long time. Top players have been known to invest hundreds of hours into each character. This process is not for everyone and can get repetitive. You can run this software on Windows XP and later.



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