While galleons were sailing across the oceans to the New World, the Japanese were floating about in oared vessels, conducting pseudo-land battles in their coastal waters. Because they use of oars, it'll be easier to get a grip on how ships move. They aren't in constant motion, so your ships can be told to go to a position, and they'll row off and sit in one place. Naval combat is different in this period.
We think we can make the naval battles a lot of fun. Whereas we're able to bring it much more into play between different types of ships with different advantages against different kinds of enemies.
We're going to have land battles and we're going to have naval battles, but they're going to be separate. There may be sea in the land battles and there may be land in the naval battles, but we are strictly separating the concepts.
All these things are well and good, but if the troops don't have the backbone of solid artificial intelligence behind them, everything's going to fall apart quicker than England during an Ashes test match. AI has been a thorny issue throughout Total War's existence, continually rearing its head every time a new iteration has come out. Now Creative Assembly have had enough of the complaining.
It's a bold claim, one that, if honesty is the policy to be stuck to, has been uttered before and hasn't always tallied with what's happened in the games. It will definitely, positively, completely be different this time around. So exactly as Jamie said, we won't get to a situation where we are having AI criticised in any capacity, and it is our intention to prove that before release.
If the AI is solid - or solid enough to prevent all but the most obsessive getting irate - Creative Assembly can concentrate on pushing the atmosphere of the game, the feel of being in a distant, foreign land, a place that's so different to what we're used to, it's like a new world. The graphics engine won't be a vast leap forward from Empire's, like the move from Medieval to Rome was, but the battlefields will feel and look far more detailed than in previous games, and because of the lack of familiarity the vast majority will have with medieval Japan, the developers are eager to really go to town on a more vivid, colourful world and are also trying to bring a true feel of what it means to be a daimyo in Sengoku-period Japan.
For example the generals, the new agents that we've got, all of those types of characters, we're making sure we're going to give the player the choice to develop them in the way they want to develop them.
Basically, get the player much more invested in all the characters that they are playing with. There's one more question that needs asking - why go for Shogun 2 rather than Rome 2, the latter being by far the more obvious choice?
It's basically because, as was said earlier, this is the game Creative Assembly have been itching to make for years, to put right what they thought went wrong with the first game, either due to errors, misjudgments or just a plain lack of resources to achieve what they wanted first time out. There were loads of things we weren't able to do the first time arowid and we wanted to bring it to a who new audience.
There are loads of people who never played the original game and we wanted to give them something special and spectacular," Russell states. This is also a game which promises i a mixture of visceral hand-to-hand combat played out in a unique, colourful and exotic world that has never been seen before in this light. Shogun: Total War was an extremely ambitious project way back in , when Creative Assembly were known for producing poor cricket games.
App Privacy. Information Seller Sega America. Size Category Games. Compatibility iPhone Requires iOS Languages English. App Support Privacy Policy. Family Sharing With Family Sharing set up, up to six family members can use this app.
More By This Developer. Sonic Forces - Racing Battle. Apple Arcade Sonic Racing. Sonic at the Olympic Games. Sonic The Hedgehog Classic. Golden Axe Classics. Sonic The Hedgehog 2 Classic. You Might Also Like. Warhammer 40, Regicide. Warhammer 40, Mechanicus. Ancestors Legacy: Vikings. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans.
Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun The others will die by his sword. Take on the role of one Daimyo, the clan leader, and use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun — the undisputed ruler of a pacified nation.
Analysing this ancient text enabled the Creative Assembly to implement easy to understand yet deep strategical gameplay.
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